![]() Should I post it as a bug, and if it is a bug, has it been fixed in the next major release? I tried rebuilding my project, restarting unity, and deleting my resources file to force unity to rebuild and reimport everything. I tested on an android 5.1.1 Galaxy Core Prime, 5.1 Moto X, and 5.1.1 Moto G with the exact same results. Searching for "Error: Unable to initialize the Unity Engine" gives no relevant results on google. SoundController:Update() (at C:\Users\Michael\Unity Projects\Pulling USA\Assets\Unit圜ar\Unit圜arScripts\SoundController.Whenever I compile my game(after moving to 5.4.0f3) for android using any form of code stripping("micro mscorlib" too), my game will compile fine with one error(pasted below), but won't load on the phone and will instead show a black screen with a white box saying: "Error: Unable to initialize the Unity Engine". ![]() UnityEngine.AudioSource: Play(AudioSource, UInt64) SoundController:Start() (at C:\Users\Michael\Unity Projects\Pulling USA\Assets\Unit圜ar\Unit圜arScripts\SoundController.cs:129) SoundController:CreateAudioSource(AudioClip, Boolean, Boolean, Vector3) (at C:\Users\Michael\Unity Projects\Pulling USA\Assets\Unit圜ar\Unit圜arScripts\SoundController.cs:101) UnityEngine.GameObject:AddComponent(Type) ![]() ![]() UnityEngine.GameObject:Internal_AddComponentWithType(GameObject, Type) An invalid parameter was passed to this function. but here is error log from vita (no sound playing). Just installed latest PSM Unity Editor, dev assistant and publishing utility. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |